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#RPGaDay2018 Day Five: Favourite Recurring NPC

After focusing on NPCs I helped create on Day Four, I’m going to change to NPCs created by other GMs on Day Five. I have a tendency to adopt NPCs. I think lots of gamers do, but my drive to acquire new friends in games is so strong that in one game, I rolled a natural 20 on a Diplomacy check (which I was also very good at) and the GM agreed to let me convert an apprentice Necromancer who’d just attacked us over to the side of right, even though it threw him completely for a loop. Smart GMs I’ve had use this to their advantage. Continue reading

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#RPGaDay2018 Day Two: What do you look for in an RPG?

A super vague answer is: a spark of inspiration that means I feel I need to play this RPG right now. A more specific answer: it might be artwork or layout that evokes a powerful feel (D&D 5e, Dead of Night), flavour or thematics that drag me in (Monsterhearts, Annalise, Heroine, Unhallowed Metropolis, most Chronicles of Darkness games) or really beautiful/elegant/innovative mechanics that affect how players and GMs shape a narrative (Monsterhearts, Masks, Cortex). Continue reading