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Review: ‘Breaking the Ice’

breaking the ice

Breaking the Ice by Emily Care Boss is a two-player game that tells the story of a relationship through its rocky start into a bright future. I was initially dubious about this game, as I felt that it would inevitably be awkward and weird to play, provoking lots of trashy novel descriptions and stilted, melodramatic dialogue, but I’m pleasantly surprised. It’s fresh, fun and opens a dialogue right from the start about comfort levels. Continue reading

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Review: ‘Monsterhearts’

monsterhearts

Monsterhearts is one of those games that’s acquired a sort of mythic status (certainly where I live). It’s known for being emotionally powerful, excellent for genre emulation and potentially hugely variable depending on the campaign. Maybe that’s just in my friends’ circle, but there are good reasons for this reputation. Continue reading

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Review: ‘Happy Birthday, Robot!’

happy-birthday-robot

Happy Birthday, Robot! is a lovely game that is self-contained, quick to learn and designed as a group storytelling activity for children, in a classroom environment or elsewhere. I’m reviewing it partly because I find it a fascinating example of roleplaying games as a teaching tool. Specifically, what it’s teaching here (as well as verbal skills, socialising, reasoning, grammar, etc.) is collaboration. Continue reading